Games Have Objectives

Learning Objectives

  • Lesson objectives
    • Reflect on the week’s learning
    • Explore social awareness in the gaming community
    • Encourage students to think about how they can contribute to their community
  • Engineering design learning objective
    • Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • Socioemotional learning objectives
    • Appreciate others
    • Show respect for differences and value commonalities
    • Understand one’s interests and values
    • Develop self-efficacy
    • Plan ahead



  • Review
    • We play games because they are fun, but that's not the only great thing about them. As we've learned this week, games can help us explore who we are and what we like. Games tell stories, create emotions, and challenge different skills.
    • Ask campers to write one thing they’ve learned about games this week on a sticky note
    • Then ask campers to write something they’ve learned about themselves on a note
    • Finally, ask campers to write something they’ve learned about another player
    • Campers have also learned how to use strategy and different skills throughout the week
    • Add campers’ sticky notes to the giant sticky note
  • Social awareness
    • Discuss how games are made for fun but also for designers to influence people
    • Use the worksheet to show examples of how game designers and developers have helped others
    • Ask campers: What do you want people to get out of playing your game?
    • Games connect us to others and can help our communities. Ask: What's one way you can use games and other fun activities to help your community?
  • Avatar Cape/Belt
    • Introduce the art activity of creating a cape or belt that represents their plans to help the community
    • Instruct the students to design and decorate their capes/belts to represent their plans. They can use fabric markers or paint to draw symbols, images, or words that represent their ideas.

Notes and Discussion